Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

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    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

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    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

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    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

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    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

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    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

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    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"dungeon_obakeyasiki\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["queenvampire_fc1", 2, 0, 2])
    ShowText(["\\n<Fatima>Kuh, it's too bright!\nAs a Noble of the Night, this simply will not do!"])
    ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
    ShowText(["\\n<Carmilla>Um, Mr. Lighting, could you please turn the lights down just a little more~?"])
    TintScreen(["Tone(@red=-68.0, @green=-68.0, @blue=-68.0, @gray=0.0)", 60, true])
    ShowTextAttributes(["queenvampire_fc1", 2, 0, 2])
    ShowText(["\\n<Fatima>Still... too bright..."])
    ShowTextAttributes(["elisabeth_fc1", 2, 0, 2])
    ShowText(["\\n<Elizabeth>Hey! Lighting boy! Turn it down!"])
    FadeoutScreen([])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima>Yes, this will do nicely...."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>Come on, it's pitch black!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>The hell? I can't see a damn thing!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>---Hyaau!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>Aheeee..."])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima>Kukuku..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience C>Hyaahh!!"])
    ShowTextAttributes(["carmilla_fc1", 1, 0, 2])
    ShowText(["\\n<Carmilla>Ehehehe...♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>N-nooo...!!"])
    ShowTextAttributes(["elisabeth_fc1", 1, 0, 2])
    ShowText(["\\n<Elizabeth>Hahaha..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The audience broke out into a huge panic!"])
    Wait([30])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    TransferPlayer([0, 624, 63, 27, 6, 2])
    ControlSwitches([2119, 2119, 0])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, false])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>P-Please... suck me... moreee..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1283, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"mon_bom2\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["kyoryuu_fc1", 1, 0, 2])
    ShowText(["\\n<Giga>*smaaaash*"])
    PlaySE(["RPG::SE(@name=\"mon_earth4\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["sandw_fc1", 0, 0, 2])
    ShowText(["\\n<Dahlia>*rumble* *rumble*"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>Uwahh! It's an earthquake!!"])
    PlaySE(["RPG::SE(@name=\"mon_bom2\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["gigantic_fc1", 0, 0, 2])
    ShowText(["\\n<Jame>*THUD!*"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["golem_fc1", 0, 0, 2])
    ShowText(["\\n<Emeth>*boooooooom*"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>Gyahhh! The theater's being destroyed!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The audience broke out into a huge panic!"])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>Indeed, I can hear it... destruction's thunderous approach..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1236, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["cupid_fc1", 4, 0, 2])
    ShowText(["\\n<Cupi>You're such a cutie~♪"])
    ShowTextAttributes(["shirokuma_fc1", 1, 0, 2])
    ShowText(["\\n<Knoot>*snuggle* *snuggle*"])
    ShowTextAttributes(["valkyrie_fc1", 0, 0, 2])
    ShowText(["\\n<Victoria>........."])
    ShowTextAttributes(["cupid_fc1", 4, 0, 2])
    ShowText(["\\n<Cupi>So warm and cuddly, too~♪"])
    ShowTextAttributes(["shirokuma_fc1", 1, 0, 2])
    ShowText(["\\n<Knoot>......♪♪♪"])
    ShowTextAttributes(["valkyrie_fc1", 0, 0, 2])
    ShowText(["\\n<Victoria>........."])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["cupid_fc1", 0, 0, 2])
    ShowText(["\\n<Cupi>Are you jealous, Victoria?"])
    ShowTextAttributes(["valkyrie_fc1", 0, 0, 2])
    ShowText(["\\n<Victoria>........."])
    SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["shirokuma_fc1", 1, 0, 2])
    ShowText(["\\n<Knoot>...Would you like to... snuggle...?"])
    ShowTextAttributes(["valkyrie_fc1", 0, 0, 2])
    ShowText(["\\n<Victoria>........."])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["shirokuma_fc1", 1, 0, 2])
    ShowText(["\\n<Knoot>...*snuggle*"])
    ShowTextAttributes(["valkyrie_fc1", 1, 0, 2])
    ShowText(["\\n<Victoria>So warm..."])
    ShowTextAttributes(["cupid_fc1", 4, 0, 2])
    ShowText(["\\n<Cupi>I know, right?♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The audience is smiling warmly..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>I want to snuggle, too."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1262, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"stage4\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["cirqueb_fc1", 0, 0, 2])
    ShowText(["\\n<Fernandez>This pillar would be perfect for sword practice.\nIs it okay if I slice it in two?"])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
    ShowText(["\\n<Chrome>Absolutely not!"])
    ShowTextAttributes(["cirqueb_fc6", 0, 0, 2])
    ShowText(["\\n<Zenovia>It's so dry in here... *gloop* *gloop*"])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
    ShowText(["\\n<Chrome>Wahhh! You're getting slime all over the stage!"])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica>Chrome, have you taken a bath, yet...?"])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
    ShowText(["\\n<Chrome>Not yet!"])
    ShowTextAttributes(["cirqueb_fc4", 0, 0, 2])
    ShowText(["\\n<Aria Lamia>What an enormous building...\nMind if I stretch out a little?"])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
    ShowText(["\\n<Chrome>Don't! You'll get in everybody's way!"])
    ShowTextAttributes(["cirqueb_fc5", 1, 0, 2])
    ShowText(["\\n<Refletsia>Come with me, everybody!\nWe're going to destroy the ruler of this land!"])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
    ShowText(["\\n<Chrome>Don't be an agitator!"])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica>Chrome, have you eaten, today...?"])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
    ShowText(["\\n<Chrome>Argh! I'll do it later!"])
    ShowTextAttributes(["cirqueb_fc3", 0, 0, 2])
    ShowText(["\\n<Roza>Let's go pillaging!"])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
    ShowText(["\\n<Chrome>Cease at once!!"])
    ShowTextAttributes(["cirqueb_fc2", 0, 0, 2])
    ShowText(["\\n<Titania>Gotcha~♪"])
    PlaySE(["RPG::SE(@name=\"mon_fall1\", @pitch=100, @volume=100)"])
    ControlSwitches([31, 31, 0])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
    ShowText(["\\n<Chrome>Nowahhh!!"])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica>Chrome, have you done your homework...?"])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
    ShowText(["\\n<Chrome>........."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>She has it rough..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The audience was wrapped in a strange atmosphere..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    ControlSwitches([31, 31, 1])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>Being a necromancer isn't easy, it seems..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1647, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man in Black A>ZAWA... ZAWA..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man in Black B>ZAWA... ZAWA..."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>What the hell is going on here...?"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>It seems they've come to participate."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man in Black A>ZAWA... ZAWA..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man in Black B>ZAWA... ZAWA..."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>They're just making us look suspicious...\nThe cops aren't gonna show up and arrest us, are they...?"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>Perhaps we should play a game, to avoid any misunderstandings."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>Oooh, sounds fun...\nThings are starting to get interesting!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man in Black A>ZAWA... ZAWA..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man in Black B>ZAWA... ZAWA..."])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>Very well...\nThen let us begin the battle royale..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Men in Black>...!?"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>...I was only kidding. Shall we play a game of poker?"])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>Poker? With this many people...?"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>Of course not.\nAs such, let us thin our numbers a little..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man in Black A>ZAWA... ZAWA..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man in Black B>ZAWA... ZAWA..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The audience is shrouded in an air of tension..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>ZAWA... ZAWA..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1358, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>Hello everybody, and welcome back to Amira's Worries Consultation Corneeer~♪ Today's guest is Pyhar, the unfortunate harpy!"])
    ShowTextAttributes(["piha_fc1", 0, 0, 2])
    ShowText(["\\n<Pyhar>I'm worried... that I'm simply too beautiful."])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>Uh huh. Mhmm."])
    PlaySE(["RPG::SE(@name=\"mon_fall1\", @pitch=100, @volume=100)"])
    ControlSwitches([31, 31, 0])
    ShowTextAttributes(["piha_fc1", 0, 0, 2])
    ShowText(["\\n<Pyhar>Eeeek~!"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>Gotcha~♪"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>(She fell even though she can fly...)"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>All right, next please~♪"])
    ControlSwitches([32, 32, 0])
    SetMoveRoute([49, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer>........."])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>Oh dear, it seems living itself is worrisome for you. What did you want to talk about?"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer>Well, actually, my eggs were stolen to be used as sushi filling, and..."])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer>...Gufuh!"])
    ControlSwitches([33, 33, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Domaimer was defeated..."])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>Yare yare daze."])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>All right, next please~♪"])
    ControlSwitches([34, 34, 0])
    SetMoveRoute([50, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["santos_fc1", 0, 0, 2])
    ShowText(["\\n<Santos>........."])
    ShowTextAttributes(["amira_fc1", 1, 0, 2])
    ShowText(["\\n<Amira>........."])
    ShowTextAttributes(["santos_fc1", 0, 0, 2])
    ShowText(["\\n<Santos>........."])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>Hey boss, is it alright if I talk about my worries, instead?"])
    ShowTextAttributes(["santos_fc1", 0, 0, 2])
    ShowText(["\\n<Santos>........."])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>Among my kind, there's one of us who can't communicate at all.... She's got the eyes of a starving beast, and she never says a thing..."])
    ShowTextAttributes(["santos_fc1", 0, 0, 2])
    ShowText(["\\n<Santos>........."])
    ShowTextAttributes(["amira_fc1", 1, 0, 2])
    ShowText(["\\n<Amira>...Gufuh!"])
    ControlSwitches([35, 35, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Amira was defeated..."])
    ShowTextAttributes(["santos_fc1", 0, 0, 2])
    ShowText(["\\n<Santos>........."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>........."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The audience was wrapped in a bizarre atmosphere..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>........."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([32, 0, 0, 3])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

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Name = "EV036"

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CommonEvent 37
Name = "EV037"

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CommonEvent 39
Name = "EV039"

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Name = "EV040"

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CommonEvent 41
Name = "EV041"

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Name = "EV044"

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Name = "EV045"

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Name = "EV046"

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Name = "EV047"

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CommonEvent 48
Name = "EV048"

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CommonEvent 49
Name = "EV049"

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CommonEvent 50
Name = "EV050"

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